![]() It also supports part of the philosophy of the game that the "lives" of your heros don't really matter, and can be killed off for progress or thrown away if they are not needed.This is a mod for the video game Darkest Dungeon that will aim to add an additional element of immersive tension and danger to this brutal game through fully voiced dialogue for the hero characters. That way, it can become a big endurance test to see who will crumble first. Of course, someone can just send a heavy hitting squad with the best quirks, trinkets, and move set, do damage, loose the squad, and spend 15+ weeks rebuilding the same squad from scratch and go back with no penalty from not hitting the thing in a long period of time, so maybe make it so it could heal by tiny amounts slowly over time if it hasn't been damaged in a week or two. So you would send squad after squad to their death just so you can wither the Boss slowly. Given that "those who enter the Darkest Dungeon never come back," what if you send your hero's against this massive, strong Boss who in the end, kills them, but keeps the damage dealt by your heros. This might be a bad idea, but I always thought the final boss would require you to loose multiple heros in the process. ![]() We are running troops of bugs here.Įither it will be an unnamed 'original but inspired by.' creation of the devs, or it will be one of the lesser ancients (or offspring of.there are several). Lets face it.if your moving masses of ground meat cant even face up to the 'normal' horrors is there 'really' any likelyhood that the devs will throw a (quite literally) world destroying beast in your path? ![]()
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